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Life is Strange: Double Exposure
Game Info
Genre: 3rd person Narrative Adventure
Engine: Unreal Engine 5
Platform: PC, XBox One, tbd
Release Date: TBD
Work Summary
Position: Level and Gameplay Designer
Though my official title at Deck Nine was "Level Designer" my responsibilities covered a wide range of design disciplines. My responsibilities included:
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General Scene Setup
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Creation and setup of Primary and Sub Levels, and actor/pawns for scenes to be at least minimally playable
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Level Block-out
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Greyboxing/Prototyping and initial layout of scenes
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Set dressing, and Pawn/Actor/etc. placement
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Cinematics Prototyping
- Initially placement of Cinematics cameras and actors/pawns
- Rough-in of actor placements and movement -
Interactivity and Event Setup/Scripting
- Setup and polish of all interactable objects, and triggered/able events -
Character/NPC Dialogue
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Dialogue tree setup and implementation
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Audio and animation setup/syncing
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Scene audio setup
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Setup of scene/environment based audio events
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e.g. Material based footstep audio
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AI navigation
- Nav mesh, and AI event systems setup and polish -
Final Polish
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Final product level polish for all Level and Gameplay and aspects of respective scenes
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I was also responsible for general QA testing, but due to my direct contact with many of the development teams, I was more often testing specific content by request.
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