Synopsis
Game Designer specializing in Gameplay Mechanics, and Level/Environment Design
Shipped Titles:
Temple Run 2: (Android, iOS, Windows Phone) | 2015
Fortnite: (Nintendo Switch, PS4, Xbox One, Android, iOS,
Microsoft Windows, MacOS) 2017
Genre Experience:
Narrative Adventure
Infinite Runner
Action Adventure
First Person Shooters
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5 Year in the industry working as a Game and Level Designer
for AAA PC and F2P Mobile
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Game Design: Scene/Event scripting, Narrative Gameplay, Live Ops,
Pacing, Level Layout, Game Mechanics,Grey/White Box, Prototyping
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Practical Knowledge: Unreal and Unity experience, Visual Scripting (Blueprints),
intermediate knowledge of 2D and 3D Art/Animation software,
intermediate knowledge of coding/scripting
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Balanced design sensibility: Designs and level layouts with a focus on
gameplay and mechanics, but with narrative and art kept in mind
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Strong teamwork and communication skills, comfortable with Agile/Scrum
and waterfall development
Education (Chronological)
Digital Effects and Animation Technology - Piedmont Community College
Interactive Design and Game Development - Savannah College of Art and Design
Technical and Tool Skills
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Game Engines
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Unreal 5
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Unity
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UDK
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Version Control
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Perforce
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Github
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Task Management
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JIRA
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Trello
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Modeling
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Maya
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Blender
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Google Sketchup
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2D/Art
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Adobe Photoshop
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Code/Scripting Editors
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UE Blueprints
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Microsoft Visual Studio
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Mono Develop
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Sublime Text
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General Skills
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Gameplay Mechanics
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Level Design
Event Scripting -
Environment Design
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Set Dressing
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Pacing
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Video Editing
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Adobe After Effects
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Professional Experience
Cylinder: Puzzles Returned
Jun 2023 - Aug 2024
Game Designer
Mighty Rabbit Studios
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(UA project) Overall Game Design: Gameplay, Playable Characters, Narrative, Level, Meta-mechanics, etc.
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Project wide Design Documentation
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Scene Setup, asset import, and Implementation
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Environment & Level Prototyping/Design
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Gameplay prototyping
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(Cylinder Project) Puzzle, Narrative, gameplay Design
Life is Strange: Double Exposure
Jan 2022 - May 2023
Game Designer
Deck Nine
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Unannounced Narrative Adventure Game
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Level and Gameplay design
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POI and Event scripting
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Character/NPC Dialogue scripting
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Cinematic Prototyping
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AI event and Behavior State setu
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Unannounced Title
Mar 2019 - Feb 2021
Associate Game Designer
Imangi Studios
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That's classified (it is pretty cool though)
Temple Run 2
Mar 2019 - Feb 2021
Associate Game Designer (Intermittently)
Imangi Studios
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Designed and setup weekly Live Ops content
- Helped design Earth Day live event Mar-Apr 2019
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Did all level design work for Enchanted Palace modular track pieces. Worked with the Art team to set dress Enchanted Palace track pieces
Temple Run 2
Sept 2016 - Mar 2019
Technical QA Analyst
Imangi Studios
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Gameplay and content QA testing in engine. Confirming and refining of bugs/issues discovered on platform side.
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Configured and built file bundles for new release content
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Setup and tested backend configuration for content releases
Fortnite
Nov 2014 - Sept 2016
QA Playtest Technician
Epic Games (Contractor)
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Coordinated with dev teams to setup in-person playtests to examine any changes the teams my have made
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Collected feedback and issues from playtests, organized and distributed it back to the teams.
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Worked with embedded QA and dev teams to test specific mechanics and content as devs worked on them
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Performance testing on daily benchmark builds
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Collected and Organized Analytics from public beta tests