top of page

                                              Synopsis

 

​

​

Game Designer​ specializing in Gameplay Mechanics, and Level/Environment Design

​

​

​

Shipped Titles:

​

Temple Run 2: (Android, iOS, Windows Phone) | 2015

​

Fortnite: (Nintendo Switch, PS4, Xbox One, Android, iOS,

Microsoft Windows, MacOS) 2017

​

Genre Experience:

​​

Narrative Adventure

Infinite Runner

Action Adventure

First Person Shooters

​

​

  • ​5 Year in the industry working as a Game and Level Designer
    for AAA PC and  F2P Mobile

​​

  • Game Design: Scene/Event scripting, Narrative Gameplay, Live Ops,
    Pacing, Level Layout, Game Mechanics,Grey/White Box, Prototyping

​​

  • Practical Knowledge: Unreal and Unity experience, Visual Scripting (Blueprints),
    intermediate knowledge of 2D and 3D Art/Animation software,
    intermediate knowledge of coding/scripting

​​

  • Balanced design sensibility: Designs and level layouts with a focus on
    gameplay and mechanics, but with narrative and art kept in mind

​

  • Strong teamwork and communication skills, comfortable with Agile/Scrum
    and waterfall development

​​

​

Education (Chronological)

​

Digital Effects and Animation Technology  -  Piedmont Community College

​

Interactive Design and Game Development  -  Savannah College of Art and Design

Technical and Tool Skills

​

  • Game Engines

    • Unreal 5

    • Unity

    • UDK

  • Version Control​

    • Perforce​

    • Github

  • Task Management

    • JIRA

    • Trello

  • Modeling

    • Maya

    • Blender

    • Google Sketchup

  • 2D/Art​​​

    • Adobe Photoshop​

  • Code/Scripting Editors​

    • UE Blueprints

    • Microsoft Visual Studio​

    • Mono Develop

    • Sublime Text

  • General Skills​

    • Gameplay Mechanics

    • Level Design​
      Event Scripting

    • Environment Design

    • Set Dressing

    • Pacing

  • Video Editing​

    • Adobe After Effects​

Professional Experience
Cylinder: Puzzles Returned
Jun 2023 - Aug 2024
Game Designer
Mighty Rabbit Studios
​
  • (UA project) Overall Game Design: Gameplay, Playable Characters, Narrative, Level, Meta-mechanics, etc.
  • Project wide Design Documentation
  • Scene Setup, asset import, and Implementation
  • Environment & Level Prototyping/Design
  • Gameplay prototyping 
  • (Cylinder Project) Puzzle, Narrative, gameplay Design
​​​​​
​​​​​​
Life_Is_Strange_Double_Exposure.jpg
Life is Strange: Double Exposure
Jan 2022 - May 2023
Game Designer
Deck Nine
​
  • Unannounced Narrative Adventure Game
    • Level and Gameplay design
    • POI and Event scripting
    • Character/NPC Dialogue scripting
    • Cinematic Prototyping
    • AI event and Behavior State setu
​​​​​
​​​​​​
Unannounced Title
Mar 2019 - Feb 2021
Associate Game Designer
Imangi Studios
​
  • That's classified (it is pretty cool though)
Temple Run 2
Mar 2019 - Feb 2021
Associate Game Designer                                   (Intermittently)
Imangi Studios
​
  • Designed and setup weekly Live Ops content 
  • ​Helped design Earth Day live event Mar-Apr 2019​
  • Did all level design work for Enchanted Palace modular track pieces. Worked with the Art team to set dress Enchanted Palace track pieces
Temple Run 2
Sept 2016 - Mar 2019
Technical QA Analyst
Imangi Studios
​
  • Gameplay and content QA testing in engine. Confirming and refining of bugs/issues discovered on platform side.​
  • Configured and built file bundles for new release content ​
  • Setup and tested backend configuration for content releases
Fortnite
Nov 2014 - Sept 2016
QA Playtest Technician
Epic Games (Contractor)
​
  • Coordinated with dev teams to setup in-person playtests to examine any changes the teams my have made​
  • Collected feedback and issues from playtests, organized and distributed it back to the teams.​
  • Worked with embedded QA and dev teams to test specific mechanics and content as devs worked on them
  • Performance testing on daily benchmark builds
  • Collected and Organized Analytics from public beta tests
bottom of page